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My work

Applications, websites and game tools. Each project includes implementation details, tags and its current status.

Work

8 projects

open a project card to see its description, tags and current status.

DESKTOP APP

High.

Your story.
In a chart.

Explore the project
High life chart — development preview
currentv2.0.0.2windowsjournallife charttimelinelocalnotes

ABOUT THE PROJECT / 01

A personal journal, drawn as a chart.

High keeps daily events and notes in a chart of your own story. It helps you notice changes without turning a personal journal into a competition with other people's scores.

01

Daily events and notes

02

Explore your history at different time scales

03

Your own pace and perspective

DOWNLOAD / HIGH

High. 2.0.0.2

Smooth chart movement and zoom around the cursor or with two fingers. Visual trends return to the recorded level; new entries animate only the current candle. Your entries and totals stay unchanged.

Windows x64 · 6.1 MB. Download the EXE and open it — no installer needed.

To update, close High. and replace the previous EXE. Your journal is preserved.

GAME MOD · UE4SS

OFFSHORE

A PAYDAY 3 cheat mod with player, heist and system controls.

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in progresspayday 3ue4ssluain-gametoolkit

ABOUT THE PROJECT / 03

A personal modding toolkit for the next heist.

An in-game UE4SS project with a compact menu and gameplay experiments, including reload and aim-speed controls. The project is being rechecked against current game updates; this page does not promise compatibility with every build.

01

In-game menu experiments

02

Reload and aim-speed controls

03

Compatibility review after updates

PROJECT STATUS

A work in progress. No public build or installation guide is linked here yet.

DESKTOP COMPANION

MechaAdvisor

Working Mechabellum unit planner with a small unit database and experimental overlay.

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currentprototypemechabellumplanneroverlay

Current working prototype

MechaAdvisor 0.21.0 is a working prototype of a Mechabellum unit database and deployment planner for Windows. It compares reinforcement options using a small seed of 19 authored heuristic rules.

The planner checks visible threats, cover, spacing and footprint collisions. A synthetic demo works without the game. Experimental live mode reads the game process and draws placement hints; compatibility with the current game build is unverified.

Current · prototype. No strongest-move, win-rate or ban-safety guarantee. The public package excludes the earlier external matrix and replay library. The gallery shows the earlier development build; public 0.21.0 uses schematic icons.

PROJECT STATUS

Download the full Windows portable archive from this site. Current game-build compatibility remains unverified.

GAME UTILITY

Dodger

A Chained Beasts defense assistant with automatic blocking, dodging and a threat HUD.

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currentchained beastsC++C#auto-blockauto-dodge

Read the threat. Choose the defense.

Dodger is a Windows assistant for Chained Beasts. It can raise a shield or trigger a dodge when a threat approaches, while a compact HUD shows incoming danger and shield condition. The control panel sets protection modes and the game connection.

A native module reads game state directly, without screen recognition. It considers projectile motion, defense availability, stamina and current invulnerability. Version 19 is publicly available for one supported game build. It uses the same native combat module as version 18; attack coverage is still being tested.

The panel supports English and Russian. Switching the language keeps the connection, protection settings and statistics; the choice is saved.

WINDOWS TOOL

PhasmoControl

A personal Phasmophobia prototype with a control panel and an ESP overlay.

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privatephasmophobiaoverlayvisualization

My own prototype, from game internals to the interface.

There are plenty of cheats for Phasmophobia. PhasmoControl is my own experiment: studying the game and building a control panel with an ESP overlay.

The interface design and cover artwork were created with AI assistance. I built the technical side myself in C#: researching game structures and vulnerabilities, implementing the logic and connecting the controls to the game. The interface uses WPF.

This page documents my work and the experience gained while developing the prototype. The program and source code are not distributed.

PROJECT STATUS

This project is shown as a portfolio entry only. No public download is available.

One line. The rhythm of your music.

An audio-reactive wallpaper for Wallpaper Engine, inspired by Arctic Monkeys’ Do I Wanna Know?. A thin line on a black canvas follows the music: bass adds elastic bends, sharper accents create quick bursts, and quieter passages let the wave settle.

Choose a white line or a mode with brief red and blue accents. Adjust sensitivity, wave height, bass impact and smoothing; advanced controls let you change width, thickness and position. Settings are available in English and Russian, and the wallpaper works offline after installation.

The live version on this site moves gently without a track and responds to music from the home-page player. Pause stops only the animation; your music keeps playing.

Open the live demo ↗

The wallpaper in motion

Wallpaper Engine · V9.1 · 8-second preview

Wallpaper Engine

Subscribe in Steam Workshop to add the wallpaper to your desktop.

Open in Steam Workshop ↗
small projects
Welcome to the Game II6 mods

Project status is shown on each card. Available releases and source links are included in the project details.