pmxp.fun
welcomepersonal space / ∞

turning ideas
into something real.

i develop apps, test them and try to make them better.

a little practice.
every day.

what i do

Tap underlined words for notes.

i make all sorts of , and utilities for the games i love. while doing all this, i'm learning to make websites and — this site is one of the steps towards that goal.

i love the process of learning and figuring out . usually my work starts with the thought: ‘⁠’ — after that comes , changes to the HUD and to make the game just the way i want it. the thing i hate the most is an overly complicated interface.

i'm a beginner in web development. and improving wherever i can. here are some projects: some are , while others are already working.

what i like
what i hate
to-do list
plans
my plans, month by month trello.
on my mind

currently listeningAyuGram

—

AyuGram

updates may lag / lyrics aren’t always available

my work

open portfolio
DESKTOP APP / JOURNAL01

High.

A personal journal as a chart of your life. Events, notes and small steps that make up your story.

currentv2.0.0.2windowsjournallife charttimelinelocalnotes

ABOUT THE PROJECT / 01

Events and notes become a picture of your day.

High is a personal journal that lets you see your story as a crypto chart. Revisit past days and follow how your own path has changed.

Desktop app · Windows · data stored locally

DOWNLOAD / HIGH

High. 2.0.0.2

Smooth chart movement and zoom around the cursor or with two fingers. Visual trends return to the recorded level; new entries animate only the current candle. Your entries and totals stay unchanged.

Windows x64 · 6.1 MB. Download the EXE and open it — no installer needed.

To update, close High. and replace the previous EXE. Your journal is preserved.

Concept visual for the PAYDAY 3 UE4SS project.
OFFSHORE concept · UE4SS toolkit

OFFSHORE is an in-game UE4SS toolkit with a compact menu and gameplay experiments. Compatibility is checked after game updates.

INSTALLATION

No public build or installation guide yet. Details will appear after a tested release is ready.

Current working prototype

MechaAdvisor 0.21.0 is a working prototype of a Mechabellum unit database and deployment planner for Windows. It compares reinforcement options using a small seed of 19 authored heuristic rules.

The planner checks visible threats, cover, spacing and footprint collisions. A synthetic demo works without the game. Experimental live mode reads the game process and draws placement hints; compatibility with the current game build is unverified.

Current · prototype. No strongest-move, win-rate or ban-safety guarantee. The public package excludes the earlier external matrix and replay library. The gallery shows the earlier development build; public 0.21.0 uses schematic icons.

INSTALLATION

Extract the full portable ZIP and run Mecha.exe; Demo.cmd opens a synthetic example without reading the game.

Read the threat. Choose the defense.

Dodger is a Windows assistant for Chained Beasts. It can raise a shield or trigger a dodge when a threat approaches, while a compact HUD shows incoming danger and shield condition. The control panel sets protection modes and the game connection.

A native module reads game state directly, without screen recognition. It considers projectile motion, defense availability, stamina and current invulnerability. Version 19 is publicly available for one supported game build. It uses the same native combat module as version 18; attack coverage is still being tested.

The panel supports English and Russian. Switching the language keeps the connection, protection settings and statistics; the choice is saved.

My own prototype, from game internals to the interface.

There are plenty of cheats for Phasmophobia. PhasmoControl is my own experiment: studying the game and building a control panel with an ESP overlay.

The interface design and cover artwork were created with AI assistance. I built the technical side myself in C#: researching game structures and vulnerabilities, implementing the logic and connecting the controls to the game. The interface uses WPF.

This page documents my work and the experience gained while developing the prototype. The program and source code are not distributed.

INSTALLATION

This project is shown for reference only. No public installer or setup guide is available.

One line. The rhythm of your music.

An audio-reactive wallpaper for Wallpaper Engine, inspired by Arctic Monkeys’ Do I Wanna Know?. A thin line on a black canvas follows the music: bass adds elastic bends, sharper accents create quick bursts, and quieter passages let the wave settle.

Choose a white line or a mode with brief red and blue accents. Adjust sensitivity, wave height, bass impact and smoothing; advanced controls let you change width, thickness and position. Settings are available in English and Russian, and the wallpaper works offline after installation.

The live version on this site moves gently without a track and responds to music from the home-page player. Pause stops only the animation; your music keeps playing.

The wallpaper in motion

Wallpaper Engine · V9.1 · 8-second preview

Wallpaper Engine

Subscribe in Steam Workshop to add the wallpaper to your desktop.

Open in Steam Workshop ↗
small projects
Welcome to the Game II6 mods

posts from the channel, your messages and my replies.

supports
no name required.

Photo from the channel